AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games Performance in Ecuador, Q2 2022
An overview of the performance of top 3D cartoon games in Ecuador during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 3D cartoon games in Ecuador displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.
Subway Surfers from Sybo Games ApS maintained a stable presence in Ecuador. Weekly downloads peaked at around 44.2K in mid-April, followed by a gradual decline to approximately 26.3K by the end of June. The game's weekly revenue showed fluctuations, peaking at roughly $391 in early April and ending the quarter at around $109. Active users hovered around 275K, peaking at nearly 298K in early May before settling at about 267K by the end of June.
Stumble Guys by Scopely, Inc. experienced significant growth. Weekly downloads surged from 13.9K at the end of March to nearly 59.5K by the end of June. Revenue followed a similar upward trajectory, starting at $249 and reaching approximately $3.1K. Active users also saw a substantial increase, rising from 136K to about 327K over the quarter.
Clash Royale by Supercell had a mixed performance. Weekly downloads declined from around 31.5K at the end of March to about 15.6K by the end of June. Revenue varied significantly, peaking at approximately $9.5K in early April and ending the quarter at around $4.1K. Active users decreased steadily from 819K to about 641K throughout the quarter.
Sonic Forces PvP Racing Battle from SEGA showed a downward trend in weekly downloads, starting at 5.4K at the end of March and declining to about 9.4K by the end of June. Revenue peaked at around $227 in early May but dropped to roughly $131 by the end of the quarter. Active users initially increased from 43K to a peak of 110K in early May and then declined to approximately 80K by the end of June.
Lords Mobile: Kingdom Wars by IGG.COM experienced a significant decline in weekly downloads, from 20.9K at the end of March to about 5.3K by the end of June. Revenue remained relatively stable, hovering around $3.2K. Active users peaked at nearly 56K in late April but dropped to around 34.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.